Moving Spaces


Game Play: Moving Ahead
            There are many ways that you can move forward during the game.  Finishing a beer, answering a chant, getting lucky during a roll call, not losing a game, or landing on a special space are all ways to advance through the obstacle course.
1.       Finishing a Beer:  After you finish your beer, you must shoot the can into the garbage area in the center of your zone.  If your can misses, you go back 1 space.  If it goes in, you move ahead 2 spaces.  You can drink as many cans of beer as you want, so the faster you drink, the faster you move.  Unless of course you get so drunk you start missing the garbage zone.
2.      Answering a Chant:  The chanter automatically gets to move 1 space, as long as the contestant remembers to chant.  If a contestant is suppose to chant and forgets, they lose their turn.  A chant must be done every three turns. Responses must be correct, given in a timely manner, and with as much enthusiasm as the chanter exhibited during the start of the chant.   There is a lot of chanting during this game, hilarious. 
3.      Roll Call:  A contestant yells, “Role Call!” and everyone places a number on top of there forehead using up to five fingers on a hand.  If no one has the number that the caller put on his forehead, he moves 1 space for each player in the game.  For every contestant that had the same number, they move ahead 1 space for every player that had that number and the caller moves backwards that many spaces.
a.      Ex.    If the caller placed four fingers on his head, and two contestants also had four.  Those two contestants would move three spaces forward and the caller would move three spaces back.  This is the greatest risk and reward move.  It definitely is not how they did it in “New Girl”, but I thought it was better this way instead.  Again, feel free to change the rules.
4.      Drinking Games:  You can incorporate basically any goofy or drinking game you can think of.  You have to identify these word games along with how spaces will be awarded before everyone starts. 
a.       Ex.  If playing Peter Gabriel, the person who loses moves back one space and the person who provided the name goes forward one.  Everything naturally moves clockwise unless a reverse is played. 
b.      If playing Eye Spy, have it go around the board one time.  The person that guesses what you spy moves one space.  If no one guesses what you spy, move ahead one space. 
c.       If playing Brands, a category is shouted.  Players take turns naming brands of that category.  If it makes it around everyone twice, the caller moves one space back.  If it does make it around twice, the caller moves one space forward.
d.      Again, you can make any games you like, just make everyone aware of the rules.  You can call a vote.  Vote caller can only win with a majority.
5.      Special spaces:  You should definitely number each space of the obstacle course, but create spaces that influence the game.  You can seriously turn this game into other board games like “life” and “Monopoly”. 
a.      Example:  Instead of writing a number on the space, make a sign that says, “Reading Railroad, move two spaces”.  I don’t recommend making more than 2 special spaces per zone.

Moving backwards, not moving, choosing not to advance, and lava.
1.       Beer can be kept in any location that is convenient, but placing a cooler at the start of each zone is ideal.  For this reason, you may go backwards at anytime to retrieve a beer and then return to your original space.  You must yell, “Beer Run” when making this move.  If you forget, you automatically go back to the beginning of the zone.
2.      Multiple people can occupy the same space.  If a space is too small for two people, than the player trying to advance must stop.  If it is not a one person spot, they can risk sharing a space.  If you fall into the lava, you must return to the first space of that zone.
note:  Knocking a person from their space results is not allowed.  That person remains at their space and the bully goes back to the start of the zone.
3.      If you answer a chant incorrectly, you do not move.
4.      If a roll call was made and you did not match the caller’s number, you do not move.
5.      Losing a game.  (games are predetermined beforehand)
6.     You are allowed 1 bathroom/personal break during the game.  You must yell, “Air Ship” which enables you to run across the lava without going to the start of the zone.  3 minute break max.  Any longer, you go back to the start of the zone.  If you’re planning on a long game, you may want to change this rule.
7.     Missing the garbage can after finishing a beer disqualifies you from moving two spaces forward.  Instead, you move one space back.
8.     If calling a “roll call” on your turn and others have your number, you move backward for each player that has your number, including yourself.

No comments:

Post a Comment